Earlier this week, we announced the Season Pass for Batman: Arkham Knight. While the story of RocksteadyÃ¢â‚¬â„¢s Batman: Arkham Trilogy will come to a close on June 23rd, we are excited to continue telling stories and delivering more content to explore and play through in the 6 months following the gameÃ¢â‚¬â„¢s release. WeÃ¢â‚¬â„¢ll be building more narrative, more missions, more challenges and more characters and vehicles that we want players to experience, even though they didnÃ¢â‚¬â„¢t fit into the storyline of Batman: Arkham Knight.
WeÃ¢â‚¬â„¢ve heard from our community that you want more information on what weÃ¢â‚¬â„¢ll be delivering in the Season Pass. While we arenÃ¢â‚¬â„¢t ready to unveil every aspect of the content weÃ¢â‚¬â„¢ll be developing, we would like to share more detail now to give you a better sense of the scope of the Season Pass.
An all new prequel story expansion in an entirely new location where you play as Batgirl for the very first time in the Arkham series – check out the first render of Batgirl.
Play as Batman in all new story missions featuring legendary super-villains invading Gotham City, with new story arcs, missions and gameplay features.
Play as BatmanÃ¢â‚¬â„¢s key allies in narrative missions extending their storylines, from both before and after the events in Batman: Arkham Knight.
Drive the most iconic Batmobiles from BatmanÃ¢â‚¬â„¢s 75-year history, on custom-built race tracks, each themed to that BatmobileÃ¢â‚¬â„¢s specific era. Every Batmobile will be drivable across every race track.
Engage in a series of new challenge maps utilizing the unique play styles of Batman and his allies.
A variety of skins from across the eras for Batman, Robin, Nightwing and Catwoman.
As we fully ramp up development on the Season Pass, we will be sharing even more details on each monthly content drop. We hope you enjoy playing Batman: Arkham Knight as much as weÃ¢â‚¬â„¢ve enjoyed making it.