News

Battlefield: Bad Company 2 PC Patch

File:Bc2lowres.jpg

PC patch for Battlefield: Bad Company 2, the DLC comes with a lot  of fixes and changes.  the Patch will start tomorrow night at 12 EST , by 4AM The updated should be done, the size of the update is 890MB, it will be an auto-update.

Patch Details:

*Slightly increased the damage of the UZI at long range.

*The AKs74u now has more felt recoil when aiming.

*The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.

*The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.

*Increased the damage of the MG3 to bring it in line with the rest of the LMGs.

*Fixed a bug where the Saiga12 with slugs would do too much damage at long range.

*Fixed a bug where the SVU would do too little damage at long range.

*Fixed a bug where M95 rounds would not kill armored targets with headshots.

Client R8 / Server R12 Changelog:

  • Server – Some potential sources for lag/rubberbanding have been eliminated
  • Server – The old reserved slots has been replaced by a kick-on-demand system like in BF2
  • Server – Log file for server admins: all remote admin interface commands/events are logged
  • Server – Log file for server admins: major server events + all chat messages are logged
  • Server – Idle kick is controllable
  • Server – Profanity filter can be disabled
  • Server – Teamkill-kick system is controllable
  • Server – Ticket counts and bleed rate are controllable per-level
  • Server – Infantry only mode available per-level
  • Server – Initial spawn delay and respawn delay are adjustable
  • Server – Server description can be up to 400 characters, and use “|” for line breaks
  • Server – Banlist can contain up to 10.000 entries
  • Server – reduced latency in packet handling
  • Admin Interface – fixed the player.onKill spam that occasionally happened
  • Admin Interface – ensured that player.onJoin events always report the player name
  • Admin Interface – events triggered when people spawn
  • Admin Interface – much more info on kills
  • Admin Interface – detailed stats are reported at end-of-round
  • Gameplay – Various minor level bugfixes
  • Gameplay – Helicopter handling has been tweaked
  • Gameplay – Weapon tweaks have been implemented based on PC public feedback
  • Gameplay – Fixed technical hang when a crate was armed outside of the combat area
  • Gameplay – “Victory is near” message was shown for the wrong team on Valparaiso, this has been fixed
  • Gameplay – Countermeasures can be fired when driving a helicopter
  • Gameplay – The brightness of the pilot view in the Russian helicopter has been reduced
  • Gameplay – Advanced Spotting scope works better
  • Gameplay – Knifing people in the back works again (we backed out the change that we had done for Server R11)
  • Server Browser – Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
  • Server Browser – Added support for retrieving update progress
  • Server Browser – Now refreshes information
  • Server Browser – Join queue system when attempting to join a full server
  • Server Browser – all settings are automatically saved between sessions
  • Server Browser – Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
  • Client – Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
  • Client – Fixed some crashes
  • Client – Toggle/hold crouch is user controllable
  • Client – Toggle/hold zoom is user controllable
  • Client – Vsync bugfixed for DX10/DX11
  • Client – Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
  • Client – Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in “EOR- unlock progression”-screen
  • Client – New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
  • Client – Improved Play Now functionality
  • Client – Removed K/D ratio and Skill Level filters in the leaderboards
  • Client – Any points you get while being dead will be added to your score
  • Client – Reduced negative mouse acceleration
  • Client – More informative disconnection/kick reasons