Epic Games announces the opening of Impossible Studios, a company comprised of highly skilled, senior-level game development talent. Based in Hunt Valley, Maryland, Impossible is the latest addition to EpicÃ¢â‚¬â„¢s network, which includes corporate headquarters in Cary, North Carolina; ChAIR Entertainment in Salt Lake City, Utah; People Can Fly in Warsaw, Poland; Epic Games Korea in Seoul, Korea; and Epic Games Japan in Yokohama, Japan.
Founded in June, Impossible brings world-class game development expertise and creativity to EpicÃ¢â‚¬â„¢s growing team. With heralded roots in real-time strategy and role-playing entertainment software, Impossible brings its own distinct design and technical sensibilities to EpicÃ¢â‚¬â„¢s portfolio of games and game technology across major platforms.
Led by studio director Sean Dunn, ImpossibleÃ¢â‚¬â„¢s first project is the touch-based action role-playing game Ã¢â‚¬Å“Infinity Blade: DungeonsÃ¢â‚¬Â for iOS. Ã¢â‚¬Å“Infinity Blade: Dungeons,Ã¢â‚¬Â which was conceived at EpicÃ¢â‚¬â„¢s Cary studio, is being developed in collaboration with Epic and ChAIR under ImpossibleÃ¢â‚¬â„¢s roof in Maryland.
Impossible consists of former employees of Big Huge Games, creators of the renowned Ã¢â‚¬Å“Rise of NationsÃ¢â‚¬Â strategy games, Ã¢â‚¬Å“CatanÃ¢â‚¬Â for Xbox LIVE Arcade, Ã¢â‚¬Å“Age of Empires III: The Asian DynastiesÃ¢â‚¬Â for PC, and Ã¢â‚¬Å“Kingdoms of Amalur: ReckoningÃ¢â‚¬Â for Xbox 360, PlayStation 3 and PC. Big Huge Games earned the Baltimore Business JournalÃ¢â‚¬â„¢s Ã¢â‚¬Å“Best Places to Work 2011Ã¢â‚¬Â award and was also honored as one of Game Developer magazineÃ¢â‚¬â„¢s top 30 developers in the world earlier this year.
Ã¢â‚¬Å“Epic Games has truly embraced this stellar collection of developers who were displaced by the closing of Big Huge Games,Ã¢â‚¬Â said studio director Sean Dunn. Ã¢â‚¬Å“They have looked after us with complete care, giving us all the tools and resources we need to make a lot of gamers happy.Ã¢â‚¬Â
Ã¢â‚¬Å“We were so glad we could help keep this great team together, and weÃ¢â‚¬â„¢re lucky to have them,Ã¢â‚¬Â said Epic Games President Dr. Michael Capps. Ã¢â‚¬Å“At the time, I said that finding a full team of superstars was Ã¢â‚¬ËœimpossibleÃ¢â‚¬â„¢ and apparently the name stuck! Pairing the imagination and experience of Impossible with EpicÃ¢â‚¬â„¢s technology, IP and resources makes for a business greater than the sum of its parts.Ã¢â‚¬Â
Capps will lead an Ã¢â‚¬Å“Infinity Blade: DungeonsÃ¢â‚¬Â panel with the gameÃ¢â‚¬â„¢s lead designer, Ian Frazier, and author, Brandon Sanderson, at Dragon*Con in Atlanta on August 31. Ã¢â‚¬Å“Infinity Blade: DungeonsÃ¢â‚¬Â is set for release on the App Store later this year.
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