The critically acclaimed video game Skylanders SWAP Force from Activision, is set to be released in North America for the PlayStation 4 computer entertainment system and Xbox One all-in-one games and entertainment system from Microsoft on November 12, 2013. Skylanders SWAP Force is the third installment of the top selling kids’ video game franchise of 2013.
Hailed as “4 stars out of 4” by USA Today, “The Best Skylanders Game Yet”
by Forbes.com and “…the series’ best so far” by Associated Press,Skylanders SWAP Force is one of the highest rated kids’ games of the year and one of the few kids’ titles available on the next-generation of video game consoles this holiday. The game, which “sings
on next-gen” according to online gaming site Kotaku.com, is already
positioned to be a must-have game this holiday, having been named to the 2013 Toys”R”Us “Fabulous 15” on the company’s Holiday Toy List. The game has also been included on TimeToPlayMag.com’s Most Wanted List and Toy Insider’s Hot 20 Holiday Toys of 2013 List.
Skylanders SWAP Force pushes the boundaries of innovation and imagination with an all new play pattern – swapability – that allows gamers to transform 16 SWAP Force
characters into more than 250 unique characters by swapping the top and
bottom halves of the toys. Building on the franchise’s signature gameplay and
collectible toy experience, the game takes kids on an all-new adventure with more than 30 new characters each with unique powers and personalities. Additionally, fans can play Skylanders
SWAP Force on next-generation consoles with their entire collection of
100+ characters from SkylandersSpyro’s Adventure and Skylanders Giants.
Optimized for next-generation game systems, Skylanders SWAP Force features an all new graphics engine that delivers high-resolution visuals that bring to life amazingly detailed characters and richer environments to deliver a high level of visual fidelity
that immerse players in the game like never before. The game runs in native 1080p on both next-generation consoles, further bridging the gap between a video game and feature film experience.