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Sony Introduces Tumble For Playstation Move


Meet Tumble from Supermassive Games created for Sony’s new motion controller.


The PS Move Is Too Precise?
We think Tumble has the most precise control system ever developed for a game: Every action you make with your motion controller is replicated on-screen perfectly.

We’re very proud of what we achieved, but early in development we had an issue with this amazing technology. The data we were getting from the PS Move was almost too precise; It picked up every tiny movement, every twitch, every overshoot and correction.

A long time was spent just working on how to use the huge amount of data we were getting back from the PS Move, smoothing out the raw data without introducing lag. It wasn’t just about getting 1:1 control; it was about making it feel like 1:1. We’re really happy with the outcome and sure you will be too when you try it out.

Multiplayer Attracts Crowds
There’s something about a massive, unstable, teetering tower of blocks that draws a crowd: People want to see it crashing down.

And Finally…
Tumble on a 3D TV is incredible: it feels like you’re actually reaching inside the TV. You should definitely give this super intuitive mode a go if you get the chance.

Introducing Tumble

To test our multiplayer levels we invited everyone in the studio to have a go on Tumble whenever they liked. The crowds grew as the games got more intense. It made us realize that we had something really compelling with the multiplayer experience; everyone was a backseat driver, everyone wanted to grab the controller and everyone wanted to be the best.

We also added drop-in co-op to all the single player levels. It’s a great feature to play with family or friends, or if you want to complete the Timed medals super fast.

What Hit The Cutting Room Floor?
Right at the start of the project we realised that stacking blocks on its own didn’t offer enough variety for the game, however precise and rewarding it felt.
So we had lots of brainstorming sessions and came up with a huge number of ideas – different materials for the blocks; destruction mode; light puzzles; sloped, rotating and moving platforms; sticky blocks; explosive blocks; anti-gravity blocks; earthquakes; wind generators; see-saws; jigsaw puzzles; sequence puzzles; maths puzzles; home run challenges; timed challenges; target challenges and a whole lot more!

Introducing Tumble

And Finally…
Tumble on a 3D TV is incredible: it feels like you’re actually reaching inside the TV. You should definitely give this super intuitive mode a go if you get the chance.