SpeedRunners r25, Introducing Changes!

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Have you been playing a lot of SpeedRunners lately – especially the user created levels? Did you know there are over 1,800 user levels in SpeedRunners’ Steam Workshop now? 

Fact is, playing unfamiliar levels sucks when you always die hitting spikes. Developers, tinyBuildGAMES has caught notice of this in Let’s Play videos on Youtube, where people struggled with playing some levels for the first time. So r25 introduces a major game changer - spikes no longer kill you. Instead, you get stunned for a few seconds and get back into the game!

This means leaders will get thrown back and lose the lead – while if you hit a spike and are in the back, you have a slim chance of recovery. They  have also made changes to 5 levels from the roster, including finally skinning Night Club and Silo. They are no longer prototype levels.

Full Update on Steam
 
A full list of updates is included below, and remember to chech out the informal playtesting session, spontaneously recorded on video. 

Spikes

  • no longer kill you
  • you bounce forward and get stunned for a second
  • no longer running in front gets you blindly killed

Theme Park

  • Redesigned the full right section (not many people were taking the far-right route)
  • Added a cannon-boost pad before the big jump and the carousel swing, it shoots you up
  • Added an upwards facing boost tunnel at the end of big jump, so people don’t fall down
  • Redesigned section after the big jump

Factory

  • Tweaked bottom dual-tunnel section
  • Removed the big wall of death at right section, replaced with a more forgiving boost-tunnel that shoots you up

Night Club
(previous prototype level) 

  • Now looks like a nightclub! Complete with a DJ and VIP lounge. Can you get into the VIP lounge?!
  • Bottom left section changed to include a boost-tunnel that opens if someone triggers a lever

Silo
(previous prototype level) 

  • Now looks like a Silo! What do you think of the visuals?
  • Removed triggerable saws

Powerplant

  • Changed the right part of the map
  • Changed the missile for a boost-tunnel
  • Made the part after windmills more fluid