Paradox Interactive and Paradox Development Studio today released a new developer video alongside an equally new 3D model exporter tool that will allow users to create full conversion mods for games such as upcoming grand strategy titles Stellaris and Hearts of Iron IV. The tool, named Clausewitz Maya Exporter, makes it easier for community creators to introduce their own models and units into the latest Clausewitz engine games, with full support for upcoming titles and partial support for Europa Universalis IV and Crusader Kings II.
Ã¢â‚¬Å“Modding has always been a core part of our games. Many fans of ours became exposed to our games through mods and working with these users and creators has always been important to usÃ¢â‚¬Â says Henrik FÃƒÂ¥hraeus, Game Director for Stellaris. Ã¢â‚¬Å“The community has been asking for more total conversion mods and we want to make it easy as possible for our talented fans to make themÃ¢â‚¬Â
Ã¢â‚¬Å“Any gameplay exposed to the player in Stellaris should be moddable,Ã¢â‚¬Â says Stellaris Game Designer, Joakim Andreasson, Ã¢â‚¬Å“So our modders can change pretty much every value, most of the game rules, and the content they see within the gameÃ¢â‚¬Â
Ã¢â‚¬Å“WeÃ¢â‚¬â„¢re excited to see what the community can bring to our games,Ã¢â‚¬Â said FÃƒÂ¥hraeus. Ã¢â‚¬Å“WeÃ¢â‚¬â„¢ve seen some great ideas on our forum and weÃ¢â‚¬â„¢re looking forward to seeing what kind of ships, aliens and other things the community will add to the gameÃ¢â‚¬Â