In recent statements by Dominic Butler, Lead Game Designer, and Nouredine Abboud, Senior Producer on Ghost Recon Wildlands, Ã‚Â talked about the importance of a solid single player experience, with an emphasis on team tactics. While exact details of the features that will be available to control the AI during the campaign missions has not been released.
What we are excited for now, is more detail on the level of AI control that will be available during the missions. The original Ghost Recon had a great feature set that included:
Ã¢â‚¬â€œ Rules of Engagement (hold/react only/engage anything that moves)
Ã¢â‚¬â€œ Set area of interest
Ã¢â‚¬â€œ Set paths (using map overlay as in Ghost Recon, or point and click on landscape as in GRAW)
Ã¢â‚¬â€œ Set character speed (stop/walk/run)
Ã¢â‚¬â€œ Soul switching. For the love of tactical gaming, do not end the mission if Ghost Lead dies (like in GRAW).
Register today for a chance to play Ghost Recon Wildlands before release. Beta details coming soon.Ã‚Â Tom Clancy’s Ghost Recon Wildlands Beta Registration