Yasuo released!

After weeks of waiting, the badass swordsman Yasuo has finally been released! You can pick him up right now for 7800 IP or wait a week and get him for 6300 IP. With a new login screen and sweet skin to boot, he’s sure to be a cool champion to experiment with. Overall, he seems to be a great melee carry. Read more to check out what his abilities are.

 Way of the Wanderer

Way of the Wanderer [Passive]:

INTENT: Yasuo’s critical strike chance is doubled, but the damage dealt by his critical strikes is reduced by 10%.

RESOLVE: At maximum Flow, the next time Yasuo would take damage from a champion or monster he first converts his Flow into a shield that absorbs damage. After 2 seconds, if not already depleted, Yasuo’s loses all his Flow.

Steel TempestGathering StormEmpowered Steel Tempest

Steel Tempest:

Steel Tempest
FIRST ACTIVE: Yasuo thrusts his sword forward, damaging all enemies in a 475-unit line. If cast while dashing, the area of effect is charged to a ~375-radius circle.
Gathering Storm
SECOND ACTIVE: Same as the first active.
Empowered Steel Tempest
THIRD ACTIVE: Yasuo brandishes his sword causing a whirlwind to tear forward, damaging and knocking airborne all enemies in a ~900-unit line. If cast while dashing, the area of effect is changed to an ~375-radius circle. This active resets the chain.

Steel Tempest can critically strike, dealing additional physical damage based on X% AD. Additionally, on-hit effects will be applied to the first enemy hit within 475-unit range. The cooldown and cast time of Steel Tempest is reduced based on Yasuo’s bonus attack speed and unaffected by cooldown reduction.

Wind Wall

Wind Wall:
PASSIVE: Yasuo generates a percentage of his maximum Flow whenever he uses Sweeping Blade or Last Breath, in addition to the amount that is generated for the distance moved.

ACTIVE: Yasuo creates a wall of wind that slowly drifts forward over the next 3.75 seconds. The wall blocks all enemy projectiles, except tower hits. (Including ultimates!)

Sweeping Blade

Sweeping Blade:

ACTIVE: Yasuo dashes 475 units in the direction of the target enemy, dealing magic damage and marking them briefly. Each cast increases the next dash’s base damage by 25%, up to 100% bonus damage. Yasuo cannot use Sweeping Blade on an enemy that’s already been marked.
Last Breath
Last Breath:

ACTIVE: Yasuo blinks to the nearest airborne enemy champion to the cursor. Upon arriving, he suspends all airborne units within a 400-radius of his target in the air for 1 second while dealing physical damage to all of them. Once he lands, Yasuo gains 50% penetration to bonus armor for 15 seconds.

  • PHYSICAL DAMAGE: 200 / 300 / 400(+ 150% bonus AD)

Casting Last Breath will reset the chain on Steel Tempest.